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About Me

General


I am 22 years old and I am a Computer Science degree graduate. Game programming is my passion, I have been doing it for 2-3 years and I have only scratch the surface, it never gets old and I am sure that I will have a great time doing this in the foreseeable future.

I start with doing video editing as a free lancer. I eventually start doing simple motion graphics and in time, I start incorporating 3D elements in my motion graphics work. Soon after, my noticed that my 3D modelling tool comes with a internal game engine and I start writing games from there on.

Now, I am a game development hobbyist/generalist. I've done every type of work there is needed to create a game ( modelling, audio, design, storyboard, programming etc )  as I do not have acquaintances that shares my interests. However, I am grateful that I am doing all of them by myself because the whole process of writing a game, from concept to completion, is really exciting.

If I have to pick one part from game development that I love the most, I would say my favorite part would be the part where I try to analysis and breakdown a specific game mechanics. It is very fun and challenging to derive solutions to create a certain game mechanics (from auto-targeting missile to inventory system, from map randomization to skill upgrade system)


Skill

  • Programming Language
    • Java ( Advanced, 5 years )
    • C/C++ ( Intermediate, 5 years )
    • C# ( Advanced, 3 year )
    • Python ( Beginner, 1 year )
    • HTML/PHP ( Intermediate, 4 years )
    • JavaScript ( Intermediate, 2 years )
  • Various Specialized Softwares
    • Game Engine: Unity 3D ( Intermediate, 2 year )
    • Image editing: Photoshop/Gimp ( Intermediate, 3 years )
    • 3D computer graphics: Blender ( Intermediate, 4 years ), Sculptris ( Beginner, 3 months )
    • Motion Graphic/VFX: Adobe After Effects ( Intermediate, 5 years ), HitFilm ( Beginner, 3 months )
    • Digital Audio Editing: Audacity ( Beginner, 1 years )
  • Mathematics ( Advanced )
  • Problem Analysis and Critical Thinking
  • Project Management

Timeline

2009

  • Completed foundation course
  • Start learning Adobe After Effect and video editing as hobby

2010

  • Computer Science degree year 1
  • Start learning 3D modelling along side with After Effect

2011

  • Computer Science degree year 2
  • Start game programming
  • Wrote 1 BGE game

2012

  • Computer Science degree year 3
  • Start learning Unity3D
  • Wrote 2 C++ game, 2 Unity3D game, Multiple Unity3D game prototypes

2013

  • Completed Computer Science degree
  • Start learning Sculptris and HitFilm